A Few Last Peeves
Okay, so we're tapering down to game-time, and we're still concentrating on light sprinting and plenty of scrimmaging. There are few things that still bug me, though.
Don't Chase Down Someone Else's Huck
Okay, so someone strikes, maybe a little bit hesitantly, but he has the lead, and the huck goes up. It hangs. What do you?
Obviously, you should support your teammate. But support means getting open for him when he lands with the disc. You should run after the huck, yes, but you must give your teammate plenty of room. You should not drag your defender into the jump-off, and most importantly, you should not rush ahead to compete in the jump-off yourself.
This is because greater numbers crowding the disc and vying for it always advantages the defense. A lone offender, for example, ought to have a 100% success rate at hauling down a disc. An offender with a competing mark on his hip might have just a 50-50 chance of catching the huck. What about an offender with a competing teammate? Well, the odds of success are good, because either one catching it is fine, but there is still a signficant chance of neither getting it, because they are both still competing. Maybe the odds of success are now just 85%, but probably lower depending on the players' awareness, focus and skill. This situation should never occur, because we would call off one of the players for this very reason.
And yet, for some reason, people think that if they see a two-on-two battle between a teammate and his defender, they should jump in as well. Increased competition for the disc does not advantage the offense. Please, trust your teammate. There is nothing you can do to help him by crowding him. If your defender runs in without you, go to the endzone, or somewhere else that will prove disastrous when your teammate gets the disc.
If the throw for some reason lands in the middle of a vertical stack, then this is not your fault, and if you have a good line on the disc, then you might as well jump for it. But if I see one of our own players unthinkingly box out the other for the huck, or violate the other's airspace, or foul him (and yes, I have seen these things happen, mysteriously), I will reacquaint you with my anger.
"Swing" Does Not Mean "Huck"
Enough said.
Make Space for Each Other
This is especially critical in zone offense. It does not necessarily mean "run away" -- that's a soccer strategy. Rather, take an example from rugby, where groups of several players may weave in order to suddenly open a protected hole for another player. If you cannot beat your defender to an open space, you can drag him away from it. If you are standing somewhere, you can vacate ("clear") it so that someone else may enter.
The problem that often occurs is that multiple tactical geniuses on the field may simultaneously decide to make space for someone else's cut (e.g., everyone jogs deep at once, every one crashes the cup, everyone cuts to the same side) while the intended beneficiary has no idea what is taking place before him. What is the solution? Communicate, dammit!
When handling in the cup, it can be vastly useful to call someone's name and physically point to where you want him to go. Why not? You're not realistically exposing a secret play or violating a code of silence. If you need someone to make a complementary cut or to see the hole you're opening, tell him! If you need someone else to take the dump position, yell for it. In the zone O, tell someone to stretch deep or to drift to the far sideline.
Don't Chase Down Someone Else's Huck
Okay, so someone strikes, maybe a little bit hesitantly, but he has the lead, and the huck goes up. It hangs. What do you?
Obviously, you should support your teammate. But support means getting open for him when he lands with the disc. You should run after the huck, yes, but you must give your teammate plenty of room. You should not drag your defender into the jump-off, and most importantly, you should not rush ahead to compete in the jump-off yourself.
This is because greater numbers crowding the disc and vying for it always advantages the defense. A lone offender, for example, ought to have a 100% success rate at hauling down a disc. An offender with a competing mark on his hip might have just a 50-50 chance of catching the huck. What about an offender with a competing teammate? Well, the odds of success are good, because either one catching it is fine, but there is still a signficant chance of neither getting it, because they are both still competing. Maybe the odds of success are now just 85%, but probably lower depending on the players' awareness, focus and skill. This situation should never occur, because we would call off one of the players for this very reason.
And yet, for some reason, people think that if they see a two-on-two battle between a teammate and his defender, they should jump in as well. Increased competition for the disc does not advantage the offense. Please, trust your teammate. There is nothing you can do to help him by crowding him. If your defender runs in without you, go to the endzone, or somewhere else that will prove disastrous when your teammate gets the disc.
If the throw for some reason lands in the middle of a vertical stack, then this is not your fault, and if you have a good line on the disc, then you might as well jump for it. But if I see one of our own players unthinkingly box out the other for the huck, or violate the other's airspace, or foul him (and yes, I have seen these things happen, mysteriously), I will reacquaint you with my anger.
"Swing" Does Not Mean "Huck"
Enough said.
Make Space for Each Other
This is especially critical in zone offense. It does not necessarily mean "run away" -- that's a soccer strategy. Rather, take an example from rugby, where groups of several players may weave in order to suddenly open a protected hole for another player. If you cannot beat your defender to an open space, you can drag him away from it. If you are standing somewhere, you can vacate ("clear") it so that someone else may enter.
The problem that often occurs is that multiple tactical geniuses on the field may simultaneously decide to make space for someone else's cut (e.g., everyone jogs deep at once, every one crashes the cup, everyone cuts to the same side) while the intended beneficiary has no idea what is taking place before him. What is the solution? Communicate, dammit!
When handling in the cup, it can be vastly useful to call someone's name and physically point to where you want him to go. Why not? You're not realistically exposing a secret play or violating a code of silence. If you need someone to make a complementary cut or to see the hole you're opening, tell him! If you need someone else to take the dump position, yell for it. In the zone O, tell someone to stretch deep or to drift to the far sideline.
